Dynamic Crusher Instances
These crusher instances are available for one and two sides.The following options are given:
- use a Reset Timer for auto-reset after crushing
- use a Solved-Relay that brings the crusher to "de-crushes" state (even if moving)
- use single relays just to crush or uncrush without any automatic reset
- use the Status value - set a name of a math_counter and the crusher will add 1 if crushing and subtract 1 if uncrushing (for multiple crushers)
Do not forget to kill/deactivate the not used features with a logic_auto at mapspawn!
Put the instances anywhere into
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