"LightmappedGeneric"
{
	"$basetexture" "Stone/stonefloor008a"
	"$surfaceprop" "concrete"
	"$bumpmap" "Stone/stonefloor008a_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" 1
	"$envmaptint" "[ .4 .4 .4 ]"

	"lightmappedgeneric_HDR_dx9"
	{
		"$envmaptint" "[.3 .3 .3]"
	}
}