"LightmappedGeneric"
{
	// Original shader: DecalBaseTimesLightmapAlphaBlend
	"$translucent" 1
	"$vertexcolor" "1"
	"$vertexalpha" "1"
	"$basetexture" "Decals/TrashDecal01b"
	"$decal" 1
	"$decalscale" .25
}
