Downloads in Models, Portal 2
Energy Ball | |||||||||
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Put the materials, sounds and models folder to To hear energy ball sounds in-game, rebuild your soundcache (snd_rebuildaudiocache). Always include all missing materials, sounds and models to your maps! (Doing so makes snd_rebuildaudiocache for that map unnecessary, too) |
Physical Wall Panels | |||||||||
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![]() Those are wall panels as models, to avoid lighting problems when used as moving/physical objects. The panels come in the dimensions of 32x32x2 and 64x64x8. The 32x32 panels have ceiling textures:
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Physical Wall_dest_section03 | |||||||||
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![]() This is a full physical version of Put the models folder to |
Light-Beam Platform | |||||||||
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![]() Just because Portal 2 is a newer game there is no reason to waste old testing elements. A good example besides the Energy Balls are the Light Beam Platforms. They can be used everywhere because they don't need any fixed points at walls like Portal 2's moving platforms. In this pack there are also the missing models and textures for all the parts of the Light Beam Track. I recompiled the corner model and made it to a static prop. |
Caged Underground_walkway_128a | |||||||||
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![]() This is a caged walkway used for underground areas with a length of 128 units. You can use it for different purposes. It has full physics and additionaly an end model to close its open ends if necessary. Put the models folder to |
Hologram Emitter | |||||||||
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![]() The model has a size of 32x32. It has four skins, on and off states in blue and orange. Two models are included: The first model (holoemitter.mdl) has 3 animations:
The second model (holoemitter_statisch.mdl) is a static prop. Put the materials and models folder to |
Faith-Plate-Cube | |||||||||
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![]() This is a Faith-Plate in an Aperture Cube, requested by Soundlogic. In this pack you got the model (uses already existing materials) and an instance. The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube). The animations are:
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Rocket Sentry | |||||||||
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![]() In this pack, there are the models, materials and sounds you need for the rocket turret. Two instances are delivered for using it in Hammer, working around the bugs this NPC has in Portal 2. The missing sounds are just hearable if you put them in a VPK file in your addons folder, put them into your map (.bsp file) or rebuild your soundcache. The |
Reflectorcube Frame | |||||||||
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![]() A remodeled version of the Aperture Science reflector-cube without lenses, new texture and full concave physics. Dimensions are 40x40x40. Put the materials and models folder to |
Bumbleball | |||||||||
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![]() This is the newest test element of the Aperture Laboratories. This is not just a ball, it's a bumbleball. This means it jumps, bounces and even moves... if you don't watch it! In this pack there are 4 instances:
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Screen-Button without Arrow | |||||||||
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![]() This is the normal Portal 2 screen-button without arrow. Put the materials and models folder to |
Squarebeams for Edges and Corners | |||||||||
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![]() To avoid ugly flicker effects when placing edges into each other at corners or edges,you can use these new models now. They support all three skins of regular squarebeams. Formats are:
Put the materials and models folder to |
Arm64x64_interior with Physics | |||||||||
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![]() This is the normal Clean and rusty skins are in one model. Skin 0-2 is clean, 3-5 is rusty (0 normal, 1 off, 2 error). Please use only when necessary to avoid problems with physics or potential broken animations (because of decompiling)! Put the models folder to |
Vacuum Tube Glass Inside and Outside | |||||||||
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Those are Portal 2's glass tubes of vacuum tube systems having glass texture inside and outside. I recommend to use them only if you need to see the glass from inside the tubes. Put the models folder to |