Downloads in Instances, Portal 2
Energy Ball | |||||||||
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Put the materials, sounds and models folder to To hear energy ball sounds in-game, rebuild your soundcache (snd_rebuildaudiocache). Always include all missing materials, sounds and models to your maps! (Doing so makes snd_rebuildaudiocache for that map unnecessary, too) |
Light-Beam Platform | |||||||||
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![]() Just because Portal 2 is a newer game there is no reason to waste old testing elements. A good example besides the Energy Balls are the Light Beam Platforms. They can be used everywhere because they don't need any fixed points at walls like Portal 2's moving platforms. In this pack there are also the missing models and textures for all the parts of the Light Beam Track. I recompiled the corner model and made it to a static prop. |
Faith-Plate-Cube | |||||||||
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![]() This is a Faith-Plate in an Aperture Cube, requested by Soundlogic. In this pack you got the model (uses already existing materials) and an instance. The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube). The animations are:
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Rocket Sentry | |||||||||
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![]() In this pack, there are the models, materials and sounds you need for the rocket turret. Two instances are delivered for using it in Hammer, working around the bugs this NPC has in Portal 2. The missing sounds are just hearable if you put them in a VPK file in your addons folder, put them into your map (.bsp file) or rebuild your soundcache. The |
Bumbleball | |||||||||
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![]() This is the newest test element of the Aperture Laboratories. This is not just a ball, it's a bumbleball. This means it jumps, bounces and even moves... if you don't watch it! In this pack there are 4 instances:
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Dynamic Crusher Instances | |||||||||
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![]() These crusher instances are available for one and two sides. The following options are given:
Do not forget to kill/deactivate the not used features with a logic_auto at mapspawn! Put the instances anywhere into |